Fantasy Blades Vol. 1
Swords and other stylized melee gear for fantasy fighters and action games.
Want to build a fighting game? How about a beat-'em-up? Don't know where to start? We've got you covered.
Game assets and software made to work together, with the requirements and tested compatibility spelled out on every product.
FIRST WEAPON COLLECTIONS IN DEVELOPMENT · CHECK BACK FOR RELEASES
The first collections are being prepared now. Product pages will open when the assets, files, and compatibility details are ready to stand behind.
Swords and other stylized melee gear for fantasy fighters and action games.
Bold, stylized fictional weapon props for action-game characters and encounters.
Fictional energy weapons and high-concept gear for sci-fi worlds and brawlers.
Every TyteBit product is built and checked to work with the TyteBit ecosystem. Listings will show exactly what is required, what is optional, and which products and versions have been tested together. If a supported combination fails under its published requirements, we'll make it right.
Required packages and engine versions, clearly stated. No hidden prerequisites.
Optional tools and adapters identified separately from anything the product needs to run.
Named products and versions tested together. Certification appears only after validation.
Compatibility status follows released versions, so you can choose with confidence.
Want to build a fighting game? The TyteBit Engine is a modular Unity beat-'em-up framework with combat systems, character tools, behaviours, and existing demo scenes. The demo already exists; the commercial package and its clean-install examples are being prepared for release.
Software kits / Packaging in progress